//==============================================================================
// Mercenary cavalry_anim.txt Mist with medjay and proper shield upgrades - Xentelian nov. 2004
//==============================================================================

define EgyptianCamelryShield
{
	SetSelector
	{
			TechLogic none/Copper shields/Bronze shields/Iron shields
			set hotspot
			{
				version
				{
					visualnone jimmy
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments E Shield Small Copper
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments E Shield Small Iron
					ReplaceTexture Attachments E Shield Copper/Attachments E Shield Bronze
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments E Shield Small Iron
					ReplaceTexture Attachments E Shield Copper/Attachments E Shield Iron
				}
			}
	}
}

//==============================================================================
define longevity
{
	set hotspot
      	{
         	version
         	{
        VisualParticle SFX A Exten Life
        	}
   	}
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      TechLogic none/medjay
      set hotspot
      {
         version
         {
				Visual Cavalry E Mercenary_BoredA
				Connect LeftForearm EgyptianCamelryShield hotspot
         }
         version
         {
				Visual Cavalry E Mercenary_BoredB
				connect LeftForearm EgyptianCamelryShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Mercenary_BoredA
				Connect LeftForearm EgyptianCamelryShield hotspot
			connect rightleg longevity hotspot
         }
         version
         {
				Visual Cavalry E Mercenary_BoredB
				connect LeftForearm EgyptianCamelryShield hotspot
			connect rightleg longevity hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/medjay
      set hotspot
      {
         version
         {  
				Visual Cavalry E Mercenary_WalkA
				connect LeftForearm EgyptianCamelryShield hotspot
				tag FootstepLeft 0.15 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.80 true   
				tag FootstepRight 0.85 true 
         }
      }
     set hotspot
      {
         version
         {  
				Visual Cavalry E Mercenary_WalkA
				connect LeftForearm EgyptianCamelryShield hotspot
			connect rightleg longevity hotspot
				tag FootstepLeft 0.15 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.80 true   
				tag FootstepRight 0.85 true 
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/medjay
      set hotspot
      {
         version
         {
				Visual Cavalry E Mercenary_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.63 false HeavyFall checkVisible 
//-- end auto generated section				
				connect LeftForearm EgyptianCamelryShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Mercenary_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.63 false HeavyFall checkVisible 
//-- end auto generated section				
				connect LeftForearm EgyptianCamelryShield hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      TechLogic none/medjay
      set hotspot
      {
         version
         {
				Visual Cavalry E Mercenary_IdleA				
				connect LeftForearm EgyptianCamelryShield hotspot            
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Mercenary_IdleA				
				connect LeftForearm EgyptianCamelryShield hotspot            
			connect rightleg longevity hotspot            
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/medjay
      set hotspot
      {
         version
         {
				Visual Cavalry E Mercenary_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.50 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section				
				connect LeftForearm EgyptianCamelryShield hotspot            			
         }
	 version
         {
				Visual Cavalry E Mercenary_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.71 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section				
				connect LeftForearm EgyptianCamelryShield hotspot            			
         }
	 version
         {
				Visual Cavalry E Mercenary_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.62 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section				
				connect LeftForearm EgyptianCamelryShield hotspot            			
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Mercenary_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.50 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section				
				connect LeftForearm EgyptianCamelryShield hotspot            			
			connect rightleg longevity hotspot            
          }
	 version
         {
				Visual Cavalry E Mercenary_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.71 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section				
				connect LeftForearm EgyptianCamelryShield hotspot            			
			connect rightleg longevity hotspot            
          }
	 version
         {
				Visual Cavalry E Mercenary_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.62 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section				
				connect LeftForearm EgyptianCamelryShield hotspot            			
			connect rightleg longevity hotspot            
          }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/medjay
      set hotspot
      {
         version
         {
				Visual Cavalry E Mercenary_FlailA				
				connect LeftForearm EgyptianCamelryShield hotspot           
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Mercenary_FlailA				
				connect LeftForearm EgyptianCamelryShield hotspot            
			connect rightleg longevity hotspot            
         }
      }
   }
}
